episode 1: making a game character: anatomy basemesh this is the first episode in what i plan to be a series of videos documenting my creation of a game character: doomguy! the lovable, demon killing, badass of the 90s. in this episode we start with a sphere and end up with a buff guy, woo! we use zbrush, dynamesh, anatomy reference, and various sculpting techniques.
episode 2: making a game character: refining the basemesh this is the second episode in a series of videos documenting my creation of a game character: doomguy! in this episode we further refine our basemesh and start blocking in the helmet and armor. we use zbrush, dynamesh, anatomy and character reference, as well as various digital sculpting techniques.
episode 3: making a game character: fear is the mind killer this is the third episode in a series of videos documenting my creation of a game character: doomguy! in this episode we continue our block out and discuss how fear and doubt play a role in my work. we use zbrush, dynamesh, anatomy and character reference, as well as various digital sculpting techniques.
episode 4: making a game character: always experiment this is the fourth episode in a series of videos documenting my creation of a real time game character: doomguy! in this episode we continue our block out and talk about trying new things and the importance of experimentaiton. we use zbrush, dynamesh, topology, and zmodeler as well as various digital sculpting techniques.
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